Både Kingdom Hearts III, Final Fantasy VII: Remake og sågar Final Fantasy XV er alle projekter der har taget meget, meget lang tid at lave, og fans er efterhånden ved at være en smule trætte af Square Enix evighedsproduktioner.
Men, i Kingdom Hearts III's tilfælde, så er der en ganske god grund til at spillet har taget så lang tid at lave, om ikke andet ifølge instruktøren Tetsuya Nomura.
I et interview med Gamespot fortæller Nomura, at det primært skyldes overgangen til Unreal Engine 4 midt i udviklingen, en beslutning der blev truffet på ledelsesplan. Derudover skyldes forsinkelserne delvist omrokeringen af ressourcer.
"There was a decision made to change to an external [engine]...Unreal Engine 4. So we switched over to that. Unfortunately there was a bit of time that needed to be rewinded and started over. So there was a bit of a setback there, but it was a decision that the company had to make, so it was inevitable."
"We had a plan of the period that it's going to take for us to create the content at the start of the project, and we laid out, after such and such years, we would need to add more personnel resources. We had submitted it to our headquarters and had it approved, but internal personnel is very limited, and there are various different projects that happen within our company, so unfortunately timing did not work out. So we had to make due with the timing that was appropriate for the company...the company makes the decisions, so unfortunately sometimes it is out of my control."
Det lader til at Nomura kunne have gjort spillet færdigt for længe siden, men at firmaet er kommet lidt i vejen. Hvad tror du?