24% af spillene fra Opening Night Live bruger AI
13 spil ud af 55 har AI-baserede features.
For nylig løb Opening Night Live af stablen for at sparke Gamescom i gang, og selvom der er bred enighed om at showet var en lettere lunken affære, så er der et andet problem - potentielt.
Som dygtige brugere på Reddit har fundet ud af, så benytter 13 af de 55 fremviste spil (altså 23.64%) AI-baserede features. Her snakker vi altså ikke kun om AI der benyttes til at optimere udviklingen, men hvor slutbrugeren oplever AI når de spiller på den ene eller den anden måde.
Reddit-bruger FrostyMagazine9918 har sammensat en liste, som du kan se herunder:
- 1666 Amsterdam — placeholder AI assets were used in-game and throughout marketing. Panache Digital assures these will be removed for launch.
- Aion 2 — several in-game assets were created with AI tools, including Arcana card designs and some icons, as per the Steam disclosure.
- Ananta — AI was used for NPC interactions.
- Aniimo — AI being used "in several ways," such as for testing. Though the team assures that creature designs are entirely human-made.
- Crazy Taxi: World Tour — generative AI support tools used during development "as a reference."
- Crimson Desert: Enhanced Edition — AI was used for placeholder assets, though some of these slipped through to launch.
- Like or Die — generative AI utilized "for auxiliary purposes in the production of some assets."
- Once Human — utilizes AI-generated assets for marketing.
- Petit Planet — features an AI chatbot. HoYoverse has also invested $14.6 billion into AI as a central pillar for game development.
- PUBG Ded.Net — Steam disclosure reveals that the team "uses AI tools to help develop some in-game content."
- The Blood of the Dawnwalker — placeholder generative AI voices. Rebel Wolves assures that everything will be removed and replaced with actors ahead of launch.
- Train Sim World 7 — utilizes ElevenLabs' text-to-speech tool to generate voice-over elements, such as platform and onboard announcements.
- Zoopunk — players can use AI for in-game customization.
Dette sker efter at udviklere højt og helligt har lovet at AI ikke skal generere aktiver, eller spare på kreativitet fra mennesker, men som det ses her, så er det ikke altid tilfældet. Dog skal det siges, at i eksempelvis Crimson Desert og Blood of Dawnwalker, så har udviklerne lovet at AI-aktiver fjernes og erstattes.
