Super Mario Bros. Wonder får ikke bare forskellige sværhedsgrader, såsom en easy og en hard mode, det vil også tillade spillere at justere sværhedsgraden på andre måder.
I et Gamescom-interview med spillets producer Takashi Tezuka og instruktør Shiro Mouri, fortalte de to udviklere os, at spillets sværhedsgrad afhænger af, hvilken karakter du vælger at spille som, og hvilke Badge-evner, du udnytter.
"We did increase sort of the freedom level of the users and their freedom to choose," said Mouri. "Characters like Yoshi and Nabbit don't take damage even if they're hit. And other than that, there's another characteristic point about this game, which is the badge system. And so by equipping certain badges, you can make the characters do certain actions. But there's also other kinds of badges that also, for example, give you more coins or if you fall back, it'll restore you and revive you."
"We've even prepared badges for more experienced players, like the one that makes you invisible. So we think that this badge system allows for different levels of players to enjoy the game in different ways. And so we've even prepared very difficult courses as well. And so if you think you have that experience, then we look forward to you taking on that challenge."
Det lader altså til, at sværhedsgraden i Super Mario Bros. Wonder er hvad du gør den til, og at folk, der ønsker den sværeste udgave af spillet, nok må begrænse sig selv i forhold til valg af karakter og badge-evner. Det er i øvrigt værd at nævne, at man stadig godt kan dø som de næsten uovervindelige karakterer Nabbit og Yoshi, da de ikke er immune over for at falde i døden.
Super Mario Bros. Wonder udkommer til Nintendo Switch d. 20. oktober.