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Danske IO Interactive beskriver udfordringerne associeret med tilgængeligt spildesign

Der er langt flere accessibility-muligheder i moderne spil, men der er udfordringer forude.
Magnus Groth-Andersen Opdateret 20 november 2024

For nylig havde vi mulighed for at tage en snak med Technical Accessibility Designer hos danske IO Interactive, Joshua Flitcroft, ved DecGAMM i Lissabon, og det var i sandhed fascinerende at høre en udvikler snakke om hvordan moderne spil kan tilgås med henblik på inklusion.

Flitcroft forklarede at selvom vi har skabt en moderne kultur hvor spil kan nydes af mange forskellige slags mennesker, selv dem med forskellige fysiske begrænsninger, så er der udfordringer forude:

"I think probably the, maybe the biggest one is gamers without sight. I think that's something that we're still probably going to be working on and working out how we can do, especially like with open world games, so that we can still give players the freedom of approach and let them choose where they want to go and what they want to do, as opposed to just telling them and showing them like, no, you're going to go this way."

Flitcroft forklarer at et studie som IO faktisk bruger mange ressourcer på at sikre at deres spil kan nydes af enhver:

"That has been our biggest push at the moment is having presentations, bringing in consultants, people with lived experiences to talk about what gaming is to them and why it's important and really try and look at accessibility through that way of focusing on getting more people aware of it and thinking about it in their sort of day to day as well."

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