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Gamereactor Nyheder Dying Light: The Beast
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Dying Light-studiet vil gerne udgive et spil hvad tredje eller fjerde år

Det er en relativt kort periode sammenlignet med andre større AAA-studier.
Magnus Groth-Andersen Opdateret 23 juni 2025

Selvom det engang kunne lade sig gøre at udvikle og lancere et AAA-spil på tre, eller sågar to år, så er det særligt i løbet af den seneste generation blevet vanskeligt, og flere studier kan være seks år, hvis ikke længere om at færdiggøre deres store spil.

Dying Light-udvikler Techland ønsker dog at være lidt mere fleksible og effektive end det. I et interview med WCCFTech siger franchise director Tymon Smektała at de ønsker at udgive et nyt spil hver tredje eller fjerde år:

"I understand why some players might think, 'oh, it started as a small thing and now they charge full price, they just want to sell it as the next game.' But it actually is, it is the return of Kyle Crane. The campaign is comparable to the previous games, and I think it really is the best Dying Light game we have ever made. One day, we realized we had a new game on our hands. That realization is also something that we would like to assume moving forward as a developer. Because both Dying Light 1 and 2 took seven years to make. We think that with a slightly different approach, with a bigger focus, we can release games more often. We are probably looking at a three or four year cycle, and I think that Dying Light: The Beast is the first step in that direction."

Her er gameplay fra spillet.

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