Dungeons of Hinterberg fra Microbird Games var en af vores største overraskelser fra sidste år. Det er måske ikke et direkte puzzlespil, men det byder på masser af motion til de små grå og det vil teste dig uden at få dig til at kaste controlleren tværs over rummet.
Vi spurgte udviklerne og medstifterne hos Microbird Games, Regina Reisinger og Philipp Seifried, på BIG Conference i år, hvordan de ramte det perfekte sweet spot. "Our process was that we would go through block-out stages where the whole level is just a series of grey boxes and you can play through it without all the fancy graphics," sagde Seifried. "But you can iterate very quickly. You can move things around. You can make things easier or harder."
"And then we were really lucky with the team that we hired because there were hardcore players and very casual people on it," fortsatte han. "And then often friends and family or even public beta tests as well. And from that, we got a lot of feedback and it was a good way of figuring out whether the puzzles were too hard or too easy."
Hvis du vil vide mere om Dungeons of Hinterberg, og hvordan Spider-Verse-filmene påvirkede den visuelle stil i spillet, så tjek hele interviewet nedenfor: