Et af de mest visuelt stiliserede spil, vi fik chancen for at se på BIG Conference 2025, var Song of the Peacock. Det er et narrativt eventyrspil fra Gentle Gravity Studio, hvor vores hovedmission tilsyneladende er at samle venner for at forbedre vores chancer for at træffe de rigtige beslutninger.
I en samtale med forfatter og kunstner Ara Rojas spurgte vi ind til, hvilke valg der påvirker spillet, og det lader til, at hvem man vælger at blive venner med, har stor betydning for fortællingens udvikling. "We already have mapped out the narrative, and we often have to do a lot of branching that goes over a lot of scenes, because throughout the game you're going to have to make a lot of choices and also talk to a lot of people," forklarede hun. "I would say the main mechanic for the game, even if there's puzzles and other stuff, is making friends in a way. The adventure goes through the wilds where you will meet a lot of spirits, and some spirits may join you through your trip."
Det virker også som om, vi står over for et anderledes eventyr i Song of the Peacock, da spillet opleves fra et barns perspektiv. "You have very little you can do, and you're not even invited to the conversations about what will happen to your kingdom. And because of this, you feel both a great responsibility towards your kingdom, but also powerless," tilføjede Rojas. "And I think it's a story about being a kid in a way, regaining some of that while also trying to help the people around you. It's kind of noticeable that one of my main references when I work is [Hayao] Miyazaki's work."
Se vores fulde interview for flere detaljer om Song of the Peacock: