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Tidligere Bioware-producer forsvarer at studiet skabte Anthem

Han kunne ikke lide processen, heller ej det færdige spil, men han forsvarer konceptet om at studier får nye, anderledes ideer.
Magnus Groth-Andersen Opdateret 20 januar 2026

Bioware-fans verden over er stadig ret sture over Anthem, studiets første og nok også sidste live service multiplayer-titel, som for nylig blev endegyldigt lukket ned. En af spillets hårdeste kritikere var en af dem der hjalp med at udvikle det, producer Mark Darrah, der i flere omgange har kritiseret processen, udviklingen, de kreative beslutninger og det færdige produkt.

Men én ting Darrah ikke vil kritisere er selve konceptet om at studiet forsøgte noget nyt, og afprøvede ideer som var uden for deres traditionelle udviklingsramme. Han står hårdt imod de kritikere der siger "I told you so". I interviewet med Destin Legarie siger Darrah dette:

"I think it's easy to blame EA, and certainly, they deserve a bunch of blame for Anthem, but it's not all their fault. But one thing that actually is worth mentioning, I think, is that there are some people that at the time loved coming out of the woodwork and saying 'see, I told you so', and it's like, 'BioWare should have never made Anthem because they are a single player RPG studio.' But my feeling is that BioWare has always been changing. By that argument, we should never have made Neverwinter Nights because we were a 2D RPG maker. We should never have made Mass Effect, because we were a tactical RPG maker, not an action RPG maker. So, I don't know that that argument holds a lot of weight for me. To me, it's like, yeah, your studios evolve, and they try new things. And was Anthem too big of a reach? Yeah, for sure. But could you tell at the time? I don't know. I don't know that you could."

Det er en interessant udtalelse, som forsvarer studiers ret til at eksperimentere, og slår igen mod dem der var imod hele ideen om Anthems tilblivelse uanfægtet af spillets færdige kvalitet.

https://www.youtube.com/watch?v=7Y65eoBVF0Y

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