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Gamereactor Nyheder MindsEye
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Ny stor opdatering er ude til MindsEye

Build a Rocket Boy fortsætter med at opdatere og forbedre MindsEye - måske det efterhånden er værd at spille? Se den nye "More Than Is Seems" trailer her.
Palle Havshøi-Jensen 6 februar 2026

Sidste års store skuffelse og fiasko var nok actionspillet MindsEye fra Build a Rocket Boy, der har tidligere Rockstar North boss i spidsen. Actionspillet udkom til elendige anmeldelser, da det ganske enkelt slet ikke var færdigt, da det blev frigivet til spillerne.

Update 7 introduces a brand refresh and another step forward in overall polish, guided by player and community feedback. The team's continuing to push improvements, and more updates are on the way. This update focuses on smoothing campaign flow, making objectives easier to follow, and continuing to refine AI behaviour. Please keep the incredible feedback coming; you are making a real difference.

- Build a Rocket Boy

Måske det er en Cyberpunk 2077-historie der er ved at udspille sig her, for det lader til, at Build a Rocket Boy er committed til at få spillet op på det niveau, det burde have været fra starten af. De har i hvert fald netop frigivet "Update 7" som de beskriver som "the most significant update". Nedenfor kan du se den lange række af forbedringer og optimeringer, som er blevet foretaget.

Har du spillet MindsEye? Og er det rent faktisk ved at være på et niveau, hvor det er værd at kaste sig over?

IMPROVEMENTS

Missions & Design
- Added extra guidance blips to various missions to improve navigation throughout the campaign.

- Robin Hood: Cleared the sandstorm earlier while players are still on the highway to improve visibility and addressed player feedback by adding a scannable marker to assist in finding the caravan in the trailer park.

- The Mole: Improved data transfer progression while following Claudia to make the mission play fairer.

- Big Rocket, Little Boy: Added new objective markers for the Install ODT and viewpoint locations on the rocket loader.

- Clash of the Egos: Introduced extra cover points during the Silva segment to keep players less exposed and in the action.

- Oh Lily!: Increased Morrison's health.

- The Wrong Move: Removed unfair fail condition if the player briefly faces the opposite direction at the beginning of the digging mini game.

- A Vital Extraction: Increased Morrison's health so that the mission plays fairer.

- Increased NPC health in multiple missions to avoid unfair mission failures.

Audio
- Addressed player feedback in the Solitary Confinement mission by improving the social cues in the mini-game. Now provides more reinforcement to the player.

- Improved ambience sound effects during cinematics.  

- Added missing score/music to several cinematics

UI/UX
- For PC users, Improved the usability of the Companion Drone Controls, descending the drone is now mapped to left CTRL instead of left Shift.

- Increased the visibility distance of guidance blips from 100m to 1000m.  

- In A New Companion mission, added a tooltip outlining the basic controls for the Drone Control.   

- In the Penthouse Gamble mission, a tooltip has been added to outline how to unholster the companion drone if it is still active.  

Art & Visuals
- Improvements made to flesh impact and blood effects. 

- Reduced the default motion blur according to player feedback.  

Animation
- Improvements made to the locomotion transition animations.

- Further improvements to animations when holding weapons.  

BUG FIXES

AI & NPC
- Fixed an issue in The Pursuit of the Orb where enemies may have appeared idle when loading in.  

- Fixed an issue in Ultra Terminal - Goin' Haywire where one of the enemy types failed to engage the player.  

- Fixed an issue where enemies would not aim or react correctly when behind cover.  

Missions & Design
- Fixed various GPS tracking issues. 

- Fixed issues in the Man Always Burns mission, where the fail conditions could trigger too easily at the checkpoint locations. The trigger volume for the fail condition has been increased to be fairer.  

- Fixed various visual issues throughout the main campaign.  

Audio
- Fixed an issue where skipping a cutscene could cause the music to cut out.  

UI/UX
- Fixed an issue in the Settings menu where the 'Reset Defaults' menu could have become unresponsive.  

Art & Visuals
- Fixed multiple environmental issues throughout Goin Haywire - Ultra Terminal. 

- Fixed various environmental issues throughout Redrock.  

Animation
- Fixed an issue where animations for AI entering and exiting vehicles looked slightly out of sync.  

- Fixed an issue where enemies' weapons could be seen still firing when they were reloading or getting into an aiming position.  

Performance
- Fixed various issues with the Silva Factory's exterior lights to improve performance. 

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