Cloudberry Kingdom er en af de sværeste platformspil, vi endnu har prøvet. I dette interview fortæller Pwnee Studios ene grundlægger og programmør Jordan Fisher om hvor svært det er, at udvikle et spil med tilfældigt genererede baner, og hvordan de justerede den visuelle stil undervejs.
"We wanted to make a game that could be that difficult, but it also is possible to play as a more casual player too - it can accommodate a lot of people, hopefully."
"For a platformer it's been a little bit harder to make it random, because you can't just put things on the screen, you have to make sure that there's a way to get through. So every level you see is always possible to beat. If you don't believe it, you can watch the computer and it will figure out how to beat the level for you. That was tough: we spent about a year just working on the algorithm"