Indie Pubs content manager og kalkun-imitator PJ Hruschak fortæller os om konsolversionerne af Vessel, Capsized og Storm.
"The games we have here, like Storm, was one guy, entered one of our contests years ago. So we had the concept, he had a proof of concept that sort of worked with boxes and the physics. And he eventually got hired into the company, he did all the music for the game so it was sort of his brainchild. And then we had brought in another company to finish it out and port it to different outlets, different systems. Capsized is two guys from Canada. Vessel is two more guys. They start with a couple of people that are really passionate about their game and they want to make that game. We see a concept in it, we want to see it come to fruition and become a full game. That's where we would step in at that point".