Det er svært at slå igennem på MMO-markedet disse dage, hvor mange titler med ellers enorme budgetter har svært ved at tiltrække spillerne. Men Elder Scrolls Online prøver en anden tilgang, forklarer spillets game director Matt Firor i dette interview.
Essentielt minder spillet mere om de Elder Scrolls-spil, vi allerede kender, bare med en multiplayer-del tilføjet, end om et MMO, fortæller han.
"This is more a multiplayer Elder Scrolls game than an MMO. [You'll see] very limited UI, nice and clean, not a lot of bars.. the combat system is very much action-based. It's also soloable... you can solo almost the entire game. We wanted to get Elder Scrolls players who were unfamiliar with online games and MMO terms to get in, play, have fun and get introduced to the multiplayer aspects".
Om de sociale aspekter siger Firor blandt andet dette:
"We really want players to meet in world, make it a little more organic, because meeting people in an interface isn't always much fun (though we do allow it). But we've public dungeons, where you go in, and so do other players - but they're not instances. They're actually in there with you.
"Dungeons are a little harder than overground content, about one a half times more, so you're going to find yourself in trouble - and if you are in trouble and a player comes and helps you, or you see a player that needs help, even if you're not grouped, the game treats you if you were: it shares full experience, the rewards. You're encouraged to meet people, but you're not required to".
Du kan se hele interviewet her: