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GRTV: Remedy fortæller om Quantum Break

I dette interview fortæller CEO Matias Myllyrinne os om alt hvad Remedy har gang i. Om det innovative Quantum Break, de stærke sider af Xbox One, fremtiden for Alan Wake, det finske studies fremtidsvisioner…
Rasmus Lund-Hansen 17 juli 2013

I dette interview fortæller CEO Matias Myllyrinne os om alt hvad Remedy har gang i. Om det innovative Quantum Break, de stærke sider af Xbox One, fremtiden for Alan Wake, det finske studies fremtidsvisioner og mere til.

Om Quantum Break siger han blandt andet:

"For me in many ways it's a dream come true. We're building upon two core pillars: one is, if you look at kind of what we did with stylized action of Max Payne, we're pushing the envelope further there. If you look at what we did with interactive storytelling on Alan Wake, we're once again pushing the envelope further there. Combining these two elements into one ultimate Remedy experience in many ways".

"It's a cinematic action game that you'd expect from Remedy, but in the other hand it's also a time-travel mystery, a story told in a new way. So the pacing of the game is episodic and it also ships with a top of the line TV show... and your choices and your actions in the game will impact all of your content".

Omkring annonceringen og den første teaser ved Xbox One-afsløringen siger han:

"You could say we've drawn inspiration from classics such as Back to the Future, Terminator and maybe newer films like Inception and kind of building a sci-fi thriller".

"We're not a launch title. We're out of pre-production, we're in production, we have a date but we can't talk about that unfortunately".

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