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Gamereactor Nyheder Alien: Isolation
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Alien: Isolation kan klares uden at dræbe nogen

Som du måske ved, satser det kommende Alien: Isolation mere på gys og skræk end action, og det kommer også til udtryk i spillernes handlemuligheder. I et interview med GamesTM fortæller lead designer Gary…
Rasmus Lund-Hansen 16 juli 2014

Som du måske ved, satser det kommende Alien: Isolation mere på gys og skræk end action, og det kommer også til udtryk i spillernes handlemuligheder. I et interview med GamesTM fortæller lead designer Gary Napper, at man gennemføre spillet uden nogensinde at dræbe nogen.

"You can get through the entire game without killing someone. It's something that was, not so much a challenge, but something I felt was what the character would do. We're talking about a member of the Ripley family - they're not like characters in games that gun down civilians because they're in the way to get to the switch."

Napper fortæller også om opgavestrukturen, der lader spilleren vende tilbage til områder, hun tidligere har besøgt - intet bliver spærret af. Men fordi alien'et bevæger sig uafhængigt rundt, er ingen områder sikre, bare fordi man har været gennem dem tidligere.

"The mission structure is something we built around the idea of the station being a real place. There are too many games where it's a linear experience and, for example, you walk through a door, it closes behind you and you can't go back through it. Why is that?

"As you progress through the station and unlock more areas you can always go back to the areas you've been through. A big part of that was making sure that when you go back there's still things going on, so it didn't feel like ‘I've done this area, I'll be fine' - the alien can actually be anywhere... It's very much a Metroidvania style of unlocking things."

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