Det kommende Call of Duty: Advanced Warfare bliver det mest innovative og omfangsrige spil i serien hidtil. Det siger grundlæggerne af studiet bag spillet, Glen Schofield og Michael Condrey, i hvert fald i dette interview. Vi mødte dem til en længere snak på Gamescom, stedet hvor de afslørede spillets multiplayer-del.
Snakken lægger selvfølgelig ud med den mest betydelige ændring, der har været i Call of Duty i mange år - exoskelettet.
"The exo-skeleton is one of the first things we came up with when we were working on the game," siger Schofield. "That was almost three years ago. So the exo-skeleton changes the way you play Call of Duty. First you probably saw the boost jump. All of a sudden now we're playing with verticality. We've got ways of attacking from above, which changes the way that we build the levels. Because we now have to think in a different way. So that in itself is a big, big game changer. And that goes across campaign, multiplayer and co-op."
"We have exo perks, exo abilities and exo launcher that changes the way you play," siger Condrey. "Abilities are a great way to augment your exo. You can almost think of them like an attachment to your exo that augments how you play. And everything from cloak, hover, and shield to stim and mobile trophy system. There's a bunch of ways you can customise your playstyle and on top of that you've got the launcher. The launcher is a consolidation of tacticals and lethals and new equipment that really allow you to use fan favourites like frags and semtex and some new things like the threat grenade to really have a balanced experience. We found that it was important, you're moving so fast with the boost, and boost jump and dodge that you can no longer throw a grenade fast enough. So the launcher allows you to push that thing out into the world and really go after a guy that might be boosting out of your way."
Vi kommer også ind på det nye "Pick 13"-system, såvel som skræddersyede score streaks, fælles score streaks og score streaks tilknyttet de enkelte baner.