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Ubisoft har ambitiøse Watch Dogs-planer

Watch Dogs havde sine mangler, men var alligevel ganske underholdende og en stor nok succes til at Watch Dogs 2 bliver til virkelighed. I et interview med CVG fortæller Lionel Raynaud fra Ubisoft Montreal,…
Rasmus Lund-Hansen 23 september 2014

Watch Dogs havde sine mangler, men var alligevel ganske underholdende og en stor nok succes til at Watch Dogs 2 bliver til virkelighed. I et interview med CVG fortæller Lionel Raynaud fra Ubisoft Montreal, at han medgiver at der var ting i spillet, der ikke var så gode som de kunne have været, man at de bliver ændret i efterfølgeren. Han sammenligner lanceringen af Watch Dogs med det første Assassin's Creed:

"We had a lot of flaws in the replayability of gameplay loops and you could feel that the game was a first iteration. At the time, there was clear potential but it was not easy to know it was going to become the franchise that it is today."

"It's the same thing with Watch Dogs: it was difficult to do everything at the right level, which is why we took more time. The time we took was definitely useful - it allowed us to release the game without compromises and do everything that we wanted. We also kept parts of the game we felt didn't fit with the original for the sequel."

Raynaud fortsætter med at fortælle hvordan han og hans team arbejder med at forbedre efterfølgeren:

"There are flaws, obviously. We absolutely want to tackle these flaws and surprise players, and the way to tackle some of those flaws is going to be quite radical. There are parts of the game that will need to change."

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