Guerilla Games imponerede os ved E3, da de afslørede deres nye IP, Horizon: Zero Dawn. Vi kan ikke vente med at få fat i det færdige spil, og når vi gør, lader det til at Guerilla Games vil lade os opdage det på egen hånd.
"We don't tutorialise the game, we don't go and tell you how to hunt these robos or how they interact. You really have to go out there and explore these things by trial and error," fortalte art-instruktøren Jan-Bart van Beek Videogamer.
Manglen på introduktion lader også spilleren opdage på egen hånd, hvorledes verdenen omkring dem hænger sammen.
That lack of hand-holding also extends to letting players discover how the world around them interconnects:
"And it's the same case for learning about how the robos interact between themselves; who's protecting who and how they are all interconnected. You're always a little bit like David Attenborough where he's sitting in the bushes and studying these creatures trying to learn their behaviour, seeing how you can exploit that behaviour from them."
Når du dette er en ny IP med en ny historie, vil udvikleren ikke ødelægge noget af det for os, da vi skal have mulighed for at opdage det selv:
"You won't find us in any interviews explaining what the robos are, why they are there or how they came to be. This is something for the player to find out themselves."
Forhåbentlig ser vi Horizon: Zero Dawn på PlayStation 4 en gang næste år.