Vi fik os en snak med executive producer Stephane Roy om udviklingen bag det højt anticiperede Deus Ex: Mankind Divided. Vi kom især ind på hvordan studiet benytter sig af hestekræfterne i de nye konsoller, og hvordan disse vil forbedre spillet i forhold til forgængeren Human Revolution.
"It's not a question of the visual effects are better and stuff like this," forklarede Roy. "The narrative aspect is really important for this game, for this franchise, and the game director, the narrative directors, they really like to tell a story without saying anything. They really want to, they really push the team that if you are in an environment, the environment will talk to you, will give you a story."
"So if you are in a room, and it's empty, you know a little bit anyway by looking, reading email and stuff like this. So with the next-gen it gave us the capacity, the possibility to fill the environment and push the immersion. So this is what it's giving us, it's not just a question of pushing more polygons, it's a question of immersion."
Mankind Divided forventes at udkomme til næste år på Xbox One, PlayStation 4 og PC, og du kan se E3 gameplay-traileren, som omtales i interviewet, herunder.
