Vi fra Gamereactor fik fat i Tekken 7's Game Director og Chief Producer Katsuhiro Harada samt Game Designer Michael Murray ved E3. Her talte vi med dem om spillet og deres tilgang til historien.
Da vi spurgte ind til historiedelen af spillet, og hvordan plottet bliver inkorporeret i spillet, sagde Harada at de forrige dele af serien såsom Tekken 5: "had like a brief kind of introduction and then you would have battles and then depending on your character when they had some kind of rival come in and you would fight them, there'd be a short exchange of words before the match and then you'd go back to the normal battle".
Denne gang vil de dog gøre noget lidt andet:
"You have the CG and opening movie, it just transitions smoothly straight into the in-game cinematics and right into the battle. Not only that, but in the past once you had the cinematics where the spoken lines finished, you would still start in the same positions across your opponent and normal battle etc."
"This time though the conditions are as they are in the cinematics, so if you start with lower health that's how it is when the battle starts, you start from the positions you were last seen in the movie etc., and even when you're fighting you have different game events that kind of occur, and you'll have exchanges between the characters while you're fighting, so it's more seamless this time around".


Harada kommenterede også på, hvordan Tekken 7 var lidt en konklusion på historien. Det er meningen, at spillet skal genopleve, hvorfor det er de slås. Han sagde:
"It's just that as a numbered sequel; we really felt we had to pick up on the kind of story again and to kind of tie up some loose ends".
Endnu en grund til at runde tingene af er at spilleren nu tilbydes en sidste konklusion på Mishima sagaen med faderen og sønnen overfor hinanden.
Tekken udkommer til PC, PS4 og Xbox One til næste år.