Efter The Witcher 3: Wild Hunts massive succes blev CD Projekt Red oversvømmet med ønsker om at lave en selvstændig udgave af Witcher-universets kortspil Gwent. Sidste måned kom afsløringen af Gwent: The Witcher Card Game, sammen med meldingen om en beta i september.
Vi fik for nyligt mulighed for at snakke med principal narrative designer, Matesuz Tomaszkiewicz, der fortalte om spillets høje produktionsværdier og hvordan det kommer til at adskille sig fra andre digitale kortspil.
Til spørgsmålet om bluff i spillet siger han: "This concept is something that is very unique to Gwent I believe it's a best of three, so you can lose on purpose just to try your opponent into playing cards they might have used up later." Han tilføjer også, "we improved everything about the game".
Vi spurgte også hvordan spillet adskiller sig fra andre digitale kortspil. "It's a completely different game, it's a best of three but also it doesn't have any resource or mana costs and this I think makes it very different because you start with a hand of 10 cards and basically you have to manage them through three rounds and this is your only resource."