Selvom flere trailere nu lader til at foreslå, at det kommende Resident Evil 7: Biohazard er helt foruden et kampsystem, så er dette ikke tilfældet.
Spillets producer, Masachika Kanata, har nemlig bekræftet i et nyt interview med Metro, at selvom demoen og den nye Gamescom trailer ikke har noget kamp, så vil det faktisk været en vigtig del af det kommende spil:
"Combat is obviously something that's really important in a Resident Evil game, we're just kind of showing a little bit at a time with different aspects. Beginning Hour was really just the feeling of atmosphere and exploration, which is another classic Resident Evil element, and now you've been able to see a little bit more of the fear of escape from an enemy. And also we've had a little bit of puzzle element in it,".
"So we're taking it one step at a time here. Some people have got the impression that combat is missing from this game, because of the content we've shown so far, but actually combat is definitely in there. The main character is not one of these gun-toting heroes that we've sort of gone towards in the recent entries. It's very much a normal person, a normal guy who's put in an extreme situation and has to survive."
Resident Evil 7: Biohazard udkommer d. 24 januar, og vil være spilbart fra start til slut med PlayStation VR.
