Det kommende Prey fik for nylig en gameplay-gennemgang på hele otte minutter, som viste et lidt dybere kig på nogle af de fjendetyper man skal op imod. En fjendetype der lod til at mangle var dog bosser, og det skyldes ganske enkelt at spillet ikke har nogen.
I en artikel ovre hos Game Informer diskuterer udvikleren Arkane Studios spillets diverse fjendetyper, og her blev det afsløret, at spilleren ikke skal op imod bosser i Prey:
'"We don't have anything like boss fights in the game, but because of the way the A.I. works, [Telepaths] feel like a miniboss. He owns an area and typically has a cluster of humans that he's taken over. The humans are interesting, because they are aware of the fact that they've been possessed, so if they see you they'll say things like, 'I can't stop myself. Run, get away. We're both going to die,' that kind of thing. That presents the player with an interesting choice. Do I cap this person, but they're actually a human being, or do I try to find a way to avoid them or take them down nonlethally?"'
De såkaldte Telepaths virker dog interessante. Hvad synes du?
