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Gamereactor Nyheder Detroit: Become Human
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Vi har spurgt Detroit: Become Human-forfatteren om Paris Games Week-sagen

Under Sonys store Paris Games Week-pressekonference viste udvikleren Quantic Dream endelig mere frem af det kommende Detroit: Become Human, og sekvensen der blev fremvist portrætterede en kvindelig androide, der skal beskytte et barn imod…
Magnus Groth-Andersen 21 november 2017

Under Sonys store Paris Games Week-pressekonference viste udvikleren Quantic Dream endelig mere frem af det kommende Detroit: Become Human, og sekvensen der blev fremvist portrætterede en kvindelig androide, der skal beskytte et barn imod en voldelig far. Traileren blev dog kontroversiel, og fik kritik for at fremvise børnemishandling. Vi fik for nylig muligheden for at diskutere kritikken med hovedforfatter Adam Williams ved Lisbon Games Week.

"When we started working on Detroit: Become Human, we didn't decide to just create a sequence like that, instead, the story took us as a natural process. We are telling a story with depth, and that sometimes leads us to some very dark places. If a movie or a book won't shy away from exploring these mature themes, then we see no reason why a game shouldn't either, as long as it's done respect and responsibility, and that has been our priority from the start. We take our responsibility as creators very seriously, regarding what to show or not to show. It was never our intention to exploit these themes, or present them gratuitously. "

"I can also assure you that we continue to remain true to our vision, and David Cage's vision, the vision of telling an honest story with meaningful impact. We will shy away from where the story takes us, as long as it is consistent with our vision. We would never tell a story that glorifies any type of violence or social issue, but we believe the game would have less impact without these themes or serious consequences. It wouldn't be an honest look at our society." fortæller Williams.

Herunder kan du se traileren, der skabte sagen.

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