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"Alle kan hoppe med" på Mega Man 11

Vi havde muligheden for at tale med udvikler Koji Oda og Kazuhiro Tsuchiya til dette års E3, omkring deres kommende spil Mega Man 11. Vi spurgte ind til hvad der er nyt i spil…
Anders Baad Mai 10 juli 2018

Vi havde muligheden for at tale med udvikler Koji Oda og Kazuhiro Tsuchiya til dette års E3, omkring deres kommende spil Mega Man 11. Vi spurgte ind til hvad der er nyt i spil 11, og hvorvidt dette er et godt tidspunkt for nye spillere at hoppe med på Mega Man-vognen.

"So aside from the improvements in visuals and sound we also implemented a lot of things that make the game a lot more accessible to pretty much anybody" fortæller Oda. "The fact that we implemented this double gear system, we've implemented multiple difficulty modes, so you're able to really dive in and play the game the way that you see fit; there's not just one way to play the game. So it's really designed in a way that anybody can jump in."

"So with the double gear system I'll explain the speed gear first. So what this does is it's able to alter time and make the environments feel slower than they're actually going. What this really does is, if you're running up against a difficult obstacle, you're having trouble avoiding traps, or avoiding enemy fire, you can utilise this."

"The other component is the power gear. So what this does is it takes the Mega Buster, raises its power, but not only that, you're able to utilise it for other weapons and make them a lot stronger as well."

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