Cyanide Studio's Call of Cthulhu er et interessant spil, der konstant forsøger at have mystikken flydende i alle aspekter af spillet. Vi talte med level designer Romain Wiart ved E3 omkring hvad vi kan forvente, og det viser sig, at dette ikke bare er dit typiske horror-spil:
"It's a game about investigation, strong narrative, and of course the kind of horror that is very centred on the work of HP Lovecraft. We speak about the unspeakable. It's not the kind of horror where you have jumpscares and creatures to fight. It's about sanity; the more you get closer to the middle of Cthulhu the more you lose your sanity, so everything becomes blurry, you don't know if things are real or not, and that's the main things about our Lovecraftian universe."
Du kan tjekke det fulde interview for neden. Call of Cthulhu udkommer d. 31. oktober til Playstation, PC og Xbox One.
