Unreal Engine 5 er i sig selv egentlig bare en samling af en række forskellige nye værktøjer, der er designet til at give udviklerne flere muligheder for at kreere større grafik detaljegrad i deres spil på de nye konsoller. Selv efter en imponerende demonstration af grafikmotoren på en PlayStation 5, så er der stadig mange der er skeptiske omkring særligt billedehastigheden. Nu ved vi dog at denne er en prioritet for Epic Games.
Under Unreal Fest Online slog VP of Engineering for Epic Games, Nick Penwarden, eksempelvis fast, at grafikmotorens ambitiøse lyssystem, der fremvises i selve demonstrationen, Lumen, sigter efter 60fps på både PlayStation 5 og Xbox Series X.
"Lumen is an early ambitious technology and is currently running at a 30FPS budget on next-gen console. The team is hard at work on optimizing and we are aiming for a 60 hertz budget on release. Also while Lumen is great on rougher reflective objects, we currently don't support mirror reflections on smooth objects. We are also still working on detail tracing to reduce light leaking and achieve better results in architectural settings. Lastly, we are investigating more options for calling, so you can choose where you want to make your trade-offs between quality and performance for your projects. In summary, Lumen is working today on next-gen consoles, has a great feature set, and gives amazing results for runtime dynamic lighting as you can see here and in other examples of the demo. All in all, we are incredibly excited to see what content creators can achieve with the power unlocked by Nanite and Lumen working in tandem."
Du kan se hele demonstrationen igen her.
