Hvorimod der findes hoveder på Gamereactor-kontoret, der nikker genkendende til begreber som "hardware accelerated decompression blocks", "DirectStorage API layers" og "Sampler Feedback Streaming", så er det så sandelig ikke alle.
Netop disse begreber spiller dog en afgørende rolle i selve forklaringen af hvad Xbox Series X's Velocity-arkitektur gør for afviklingen af spiloplevelser på hardwaren. Faktisk har Microsoft, i et dybdegående indlæg på Xbox Wire, kaldt Velocity for konsollens "sjæl".
Det der udgør hele Velocity-systemet er den nye SSD-harddisk, Hardware Accelerated Decompression, den førnævnte DirectStorageAPI, samt SFS (Sampler Feedback Streaming). Og hvad betyder det alt sammen for forbrugeren? Microsoft siger følgende:
"As the industry's most creative developers and middleware companies have begun to explore these new capabilities, we expect significant innovation throughout the next generation as this revolutionary new architecture enables entirely new scenarios never before considered possible in gaming. The Xbox Velocity Architecture provides a new level of performance and capabilities well beyond the raw specifications of the hardware itself. The Xbox Velocity Architecture fundamentally rethinks how a developer can take advantage of the hardware provided by the Xbox Series X. From entirely new rendering techniques to the virtual elimination of loading times, to larger, more dynamic living worlds where, as a gamer, you can choose how you want to explore, we can't be more excited by the early results we are already seeing. "
Du kan desuden se den nye trailer herunder.
