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Remedy giver lille opdatering om de projekter de har i støbeskeen

Remedy har på relativt få år formået at skabe en række spændende IP'ere, lige fra Quantum Break til Alan Wake og nu også Control, tre spil der i øvrigt foregår i samme sammenhængende univers.…
Magnus Groth-Andersen 17 august 2020

Remedy har på relativt få år formået at skabe en række spændende IP'ere, lige fra Quantum Break til Alan Wake og nu også Control, tre spil der i øvrigt foregår i samme sammenhængende univers. For nylig bekræftede de, at de arbejder på et nyt spil der også foregår i samme univers, og nu giver de en lille opdatering.

Ved det seneste investormøde, hvor omsætningen i øvrigt steg 23% sammenlignet med samme kvartal sidste år, og hvor operating profits steg med 116%, talte CEO Tero Virtala lidt om deres hemmelige multiplayer-spil, Vanguard:

"The team working on Vanguard - a project also based on our own IP - has taken the game's internally playable development version further, continuously evaluating, learning and adjusting the development. Some parts of the game show very good promise, some parts have been redesigned. We continue this iterative Vanguard-development with a mission to combine long-term service-based multiplayer experiences with Remedy's unique game style. The game is developed with the Unreal 4 engine and the early phase work continues with a small team."

Men det er naturligvis ikke alt, for de arbejder også på et nyt spil i Wake/Control/Quantum-universet, og her afslørede Virtala, at de også arbejder på et mindre spil, der er et spin-off at det nye store:

"Our third unannounced project has proceeded well. We also have an additional smaller-scale project in development within the same franchise. Remedy had several good publisher candidates for the projects and we chose to sign a publishing deal with Epic Games. They were the best fit for these games, based on their experience as a developer, track-record of expanding into new areas of gaming business and ambition to take game publishing to a new level. As the publisher, Epic covers development and marketing costs. Once these costs are recouped from game sales, Remedy receives a 50% share of net revenue. Both projects are based on a game IP created and owned by Remedy, and we retain full creative freedom and ownership in this regard."

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