Der findes dem der altid foretrækker en åben verden, men det lader ikke til at være den vej som Glen Schofield og resten af Striking Distance går med The Callisto Protocol.
I et interview med IGN afslører Schofield nemlig, at spillet fra start af blev visualiseret som en lineær oplevelse - men der er dog en masse ekstra hemmeligheder at opdage.
"It's kind of linear, but then we went back and we added beta paths for exploration. And we added a lot. You don't have to do them if you don't want, but there is a lot of hidden stuff in the game. You'll learn more about the story. I do want you going, 'Oh shoot, I was here. I gotta find my way back and get back.'"
Du kan se gameplay herunder.
