
Amnesia: Rebirth var en lidt anderledes efterfølger til det berømte The Dark Descent end mange fans havde forventet, men spillet formåede da alligevel at høste solide anmeldelser fra de fleste medier. Men åbenbart har omtalen ikke været nok, for spillet er endnu ikke profitabelt for svenske Frictional Games.
Via et interessant indlæg på deres hjemmeside fortæller de, at selvom de er tilfredse med spillet indtil videre, da det trender ligesom deres tidligere spil, Soma, så er det endnu ikke profitabelt.
"Let's start with the release date on the 20th of October last year. That day is by far the single best selling day in the studio's history. The hype for Rebirth had built up, and as great reviews and wonderful "Let's plays" started emerging just before the release, the game went to the top of Steam's best seller list and stayed there for a few days. From that point onwards the game took on a similar sales trajectory as SOMA had, but during a pretty cluttered release period (with some big releases such as Cyberpunk 2077 in December for example) the sales went down a bit from there. The daily sales in the beginning of 2021 were a bit lower than what SOMA had at the start of 2016 - and it stayed like that for a while. However, sometime around mid february the sales really picked up again and we're now back on a very similar trajectory as the one SOMA had.
As of today we've sold more than a hundred thousand copies of Amnesia: Rebirth and we feel really optimistic about the future for the game. We've seen a recent increase in "chatter" about the game and it is receiving a lot of love and praise. This combined with future sales events as well as a bigger update that we're currently working on (news will follow shortly) we feel certain that the project will turn profitable in the not too distant future."
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