Gamereactor-magasinet er ude i de danske butikker i dag.
Indholdet i de forskellige landes magasiner varierer, og i det engelske bringer vi et interview med Nintendos spilmagiker Aonuma omkring The Legend of Zelda Wii U. Her fortæller han, at det kommende Zelda presser Wii U-konsollen og leverer den størst mulige verden på formatet.
"A huge, seamlessly unfolding world is something that can't be achieved if the hardware isn't advanced enough," ... "Ever since we made the very first generation of Legend of Zelda games though, we've had as large a world as can be realised with the hardware, so you could say it was inevitable that we've now done the same with the new Wii U title."
Omkring de mange kommentarer på den store åbne verden, fortæller han, at Zelda-spillene sådan set altid har haft et open world-koncept i ryggen.
"When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.
"What's changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn't changed."

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