For nylig mødte producer Yasutaka Ogura fra FromSoftware op ved Taipei Game Show for at tale lidt om Armored Core VI: Fires of Rubicon, som bliver studiets næste store spil. De har tidligere slået fast at spillet vil blive anderledes end studiets tidligere spil, men der er én ting de ikke ændrer på; sværhedsgraden.
Ogura slog fast under udsendelsen, at spillet vil "pose a stiff challenge til players":
"In this game, as always, we have striven to create a game that poses a stiff challenge for our players, and I'm confident we have achieved that," Ogura said. "Our approach to the issue of difficulty level in Armored Core 6 is slightly different to other titles, in that the most distinctive feature of the Armored Core series is the combination of parts to customize the player's mech. As this lies at the title's core, it is really the adjustment of these parts that is the key to overcoming difficulties in the game. This is the point on which we placed most emphasis, in combination with the action system. We have designed a game that rewards using the most appropriate actions in each situation to overcome difficulties and attain a sense of achievement."
Det vides endnu ikke hvornår vi kommer til at se gameplay, men det er meningen at spillet skal udkomme i år.
