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Gamereactor Nyheder Assassin's Creed: Unity
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Assassin's Creed: Unity er grafisk ens på PS4 og Xbox One

I et interview med Video Gamer fortæller Assassin's Creed: Unity-produceren Vincent Pontbriand, at spillet vil køre i samme opløsning og med samme billedhastighed på Xbox One og PlayStation 4, for at undgå debat om…
Rasmus Lund-Hansen 7 oktober 2014

I et interview med Video Gamer fortæller Assassin's Creed: Unity-produceren Vincent Pontbriand, at spillet vil køre i samme opløsning og med samme billedhastighed på Xbox One og PlayStation 4, for at undgå debat om hvilken udgave, der er den bedste:

"We decided to lock them at the same specs to avoid all the debates and stuff"

Pontbriand fortæller også, at det er CPU'en og ikke GPU'en, der holder dem tilbage fra at lave et endnu mere virkelighedstro spil:

"Technically we're CPU-bound. The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel."

"We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."

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