Når man ser på Atomic Heart, så ligner det umiddelbart ikke at spillet ville kunne udkomme på PlayStation 4 og Xbox One, men det er altså tilfældet. Ikke bare det, spillet udkommer sågar på samtlige platforme samtidig d. 21 februar.
Så står vi med et Cyberpunk-problem? Ja, det er for tidligt at sige, men én ting er sikkert; Mundfish har arbejdet hårdt på at sikre at de her versioner kan præstere. I et interview med WCCFTech skriver instruktør Robert Bagratuni følgende:
"Absolutely, we have made a mind-blowing optimization and literally ripped up the engine with a can opener to make it possible for the game to use all possible CPU cores on all platforms, to the fullest. We've moved a lot of critical code to async threads. The code traditionally runs only on the game thread in Unreal Engine. It was a challenge and not an easy thing. But it was worth it. I'm not hinting at anything, but we were even able to run the game on a device with 3 cores."
