Skip to main content
Gamereactor Nyheder Avowed
Nyheder

Avowed var originalt "Obsidians Skyrim" men ændrede sig under udviklingen

De fokuserer i dag på at fortælle "more confined stories".
Magnus Groth-Andersen 13 juni 2023

Visionen for Avowed lod til at være meget, meget ambitiøs i starten, og spillet blev i de tidlige dage offer for såkaldt "scope creep", hvor Obsidian konstant blev ved med at forstørre projektet. Men i sidste ende valgte de en mere fokuseret identitet.

I et interview med PC Gamer fortæller Obsidian Feargus Urquhart, at Avowed i dag fokuserer på at fortælle "more confined stories".

"Originally we were pitching, in essence, our Skyrim. I think over time, as we worked on it... Bethesda makes an awesome Skyrim. Mojang makes an awesome Minecraft, and Turn10 makes awesome racing games. What we do is make our awesome RPGs, right? That's when we backed up and said again: What are we good at? What's our lane? Outer Worlds is the greatest, latest example of that, and even Pillars. Pillars is less linear than Outer Worlds, but it's still a game that has you go through a story. And [Pillars of Eternity] 2 was even less linear, but still, again, you have this core story as you're going."

"We could go off and create an 8km x 8km open world and then deal with all the consequences - because that makes it a different style game. But we want to tell more confined stories that the player can experience with their companions, and then move from part of the world to part of the world. And, as I said, in the end, that's us."

Du kan se traileren herunder.

Fuld profil 44.938 udgivne artikler
Hvorfor stole på Gamereactor
23 Udgaver Hver med sin egen redaktion og sine egne karakterer.
1998 Udgiver siden Uafhængigt ejet hele vejen.
100% Hands-on Skrevet ud fra tid med spillet, aldrig pressemateriale.
1–10 Netværksscore Hver udgaves karakter, sammenlagt og vist.