Bethesda afslører, hvordan de fik presset The Elder Scrolls IV: Oblivion Remastered ned på et Switch 2 cartridge
Der var tekniske udfordringer med at få spillet over på den nye platform, men assiciate art director Dan Lee mener det var det hele værd.
Nintendo Switch 2 er noget kraftigere end den originale konsol, men sammenlignet med PS5 og Xbox Series X mangler den stadig ydeevne. Når det er sagt, kan lidt magi fra udviklerne stadig få krævende spil til at køre på Nintendo Switch 2 med fremragende ydeevne. Cyberpunk 2077, Lies of P og nu The Elder Scrolls IV: Oblivion Remastered.
I et interview med Nintendo Life talte Bethesdas associate art director Dan Lee om de tekniske udfordringer ved at få spillet på Switch 2 og tilføjede, at han var stolt af at se det hele på et cartridge. "The system has different strengths and obviously different power behind it, right? So there was definitely some work there to take advantage of its features. And of course, we have stuff like motion controls and mouse support. I think that this is the first open-world Unreal Engine 5 game on Switch 2. So we didn't have anything else to really look at to say, 'How did they do this?'" sagde han.
"Our tech director, JD, did a lot of work in trying to make sure that it all came together. The team at Virtruos did some magic getting the art to work with the system and it looks great, particularly the interiors...And it's all on a cartridge, and I'm really happy we got that to work. I'm a big proponent of physical media and preservation. So it means a lot to me," fortsatte han.
Studio director Tom Mustaine tilføjede: "There are always headaches and things when learning a new platform and moving over. So we optimised the world streaming, optimised bits and pieces making sure that the feel of the gameplay was as solid as possible. And then, you know, just tuning, adjusting, playing until we can say, 'Okay, this feels fantastic. Now, get it on a cart!'"
Set fra en ikke-udviklers perspektiv lyder det let at overføre et spil fra et system til et andet, men der kræves meget arbejde, som Lee og Mustaines vidnesbyrd viser. Selv med alt det foretrækker Bethesda stadig at kalde The Elder Scrolls IV: Oblivion Remastered en remaster frem for en remake.





