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The Elder Scrolls V: Skyrim

Bethesda-udvikler beskriver den enorme opgave det var at bringe Skyrim til PS3

Spillet kørte heller ikke for godt da det blev lanceret på konsollen.

Abonner på vores nyhedsbrev her!

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The Elder Scrolls V: Skyrim høstede storslåede anmeldelser hele vejen rundt omkring lanceringen, men ret hurtigt kom der fokus på hvor mangelfuld særligt PS3-udgaven var. Men spørger du en af designerne bag, så gjorde studiet alt hvad de kunne for at få spillet til at køre.

I et dybdegående interview med VideoGamer fortæller en af de primære designere på The Elder Scrolls V: Skyrim, Bruce Nesmith, hvor meget arbejde det krævede at få spillet lanceret på PS3.

"The PS3 had a memory architecture difference [compared to] the Xbox 360. So they had this bifurcation of memory where you had 50% for game logic and 50% for graphics. And that was a hard boundary, you couldn't break that. Whereas the 360 had a single block of memory and it was up to you how you wanted to divide it up. It was a real struggle and it was much smoother on the 360 than it was on the PS3. I remember the enormous amount of effort our programmers put into making it work at all on the PS3. It was a Herculean effort, and my hat's off to everybody on that team who did that work, because that was thankless, hard, long hours to make that happen at all."

Det lykkedes Bethesda til dels at rette spillet til via en række opdateringer, men PS3-versionen betragtes stadig som værende værre end Xbox 360-versionen.

Hvordan var din Skyrim-oplevelse?

The Elder Scrolls V: Skyrim

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