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Gamereactor Nyheder Anthem
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Bioware svarer igen på kontroversiel Anthem-artikel

I går udkom journalist Jason Schreiers store artikel om udviklingen af Anthem, hvor han blandt andet siger at spillet blev konstrueret på meget kort tid, og at udviklingsperioden har været meget, meget turbulent. Dette…
Magnus Groth-Andersen 3 april 2019

I går udkom journalist Jason Schreiers store artikel om udviklingen af Anthem, hvor han blandt andet siger at spillet blev konstrueret på meget kort tid, og at udviklingsperioden har været meget, meget turbulent.

Dette har Bioware nu svaret igen på, og de mener, sjovt nok, ikke at artikler som denne er "hjælpsomme". I et blogindlæg siger studiet følgende:

"We chose not to comment or participate in this story because we felt there was an unfair focus on specific team members and leaders, who did their absolute best to bring this totally new idea to fans. We didn't want to be part of something that was attempting to bring them down as individuals. We respect them all, and we built this game as a team."

"The health and well-being of our team members is something we take very seriously," and added that, "We do everything we can to try and make it healthy and stress-free, but we also know there is always room to improve."

"The creative process is often difficult. The struggles and challenges of making video games are very real. But the reward of putting something we created into the hands of our players is amazing. People in this industry put so much passion and energy into making something fun. We don't see the value in tearing down one another, or one another's work. We don't believe articles that do that are making our industry and craft better."

Svaret er blevet kritiseret af en række journalister, der siger at netop denne forsvarsposition er en af problemerne som studiet lider under.

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