Det er klar at Blades of Fire handler mest om at smede vilde våben, og smadre fjender i en semi-åben verden, men samtidig insisterer studiet at der er en ekspansiv historie inspireret af 80'er fantasy, men den måde spillet fortæller historien på er lettere unik.
De fortæller nemlig i et interview med Gamereactor at spillet foregår 100% fra hovedpersonens perspektiv - vi ved intet han ikke ved, og derfor skal man aktivt opsøge historien for at få nødvendig kontekst. MercurySteam-medstifter Enric Alvarez siger dette:
"This is a narrative-driven game. It might not look like, because of the freedom the game gives you, but it's a strongly narrative-driven game. And characters are the most important thing. Because you don't have a good story without good characters. So, when writing the story, we wanted to have a certain exposed narrative through cutscenes, other characters, etc. But we also wanted to have a kind of organic, if you want, narrative, depending on how proactive you are. The curiosity will drive you through important bits of the story." Alvarez explains that the narrative is largely split between what cutscenes will tell you, and what you can learn from your companion Adso, who is often researching the world as you explore it.
Du kan se hele interviewet herunder, men vi optog også en times gameplay, som du kan se nedenunder.