Campo Santo gjorde sig for alvor bemærket med Firewatch, og nu arbejder de hårdt på In the Valley of Gods, endnu et eventyrspil der handler om venskab. Vi har ikke hørt fra Campo Santo siden afsløringen ved Game Awards i december, men nu taler de lidt om... hovedpersonens hår?
Via et blogindlæg fortæller de lidt om hvor udfordrende det har været at skabe troværdigt sort hår i spillet.
"Building Zora's hair will be a continual effort that lasts the whole project. Our first milestone for the hair was getting it in shape for our announcement trailer, when Zora was first introduced to the public.
As a small team without a dedicated character modeler, we hired a couple of specialists to do Zora's character sculpt. Their task included sculpting a static version of her asymmetric bob so we could evaluate the scale and silhouette of her whole body. We knew the static sculpt would serve only as a placeholder and reference while we figured out a longer term hair solution."
De har desuden sluppet et par billeder, samt en kort demonstration af hvordan håret ser ud i forskellige lyssætninger. Til sidst kan du desuden se spillets første trailer.