Det er ikke urimeligt at sige, at Onimusha ikke længere nyder samme popularitet som tidligere. Det er ikke en kritik af serien, men snarere en naturlig konsekvens af, at fans har måttet vente i 20 år på et nyt kapitel. Selvom vi i nyere tid har fået remasters, skal vi helt tilbage til 2006 for den seneste hovedudgivelse. Det betyder, at når Onimusha: Way of the Sword lanceres på pc, PS5 og Xbox Series X/S i 2026, vil der være gået to årtier siden sidst.
Kadowaki forklarede:
"The last installment that we had was 20 years ago, and we've obviously wanted, internally, many of the Capcom teams wanted to have a new Onimusha created, but there were many titles that we had to work on, there were things that we had to do, and creating one game title takes about roughly 3 to 5 years to make, so it wasn't easy to have all the teams come together, and the timing just didn't really align.
"But, after 20 years, there was a moment where all the core members could come together, and at that same timing we had the new RE Engine, our internal engine, that was a very good timing for, that became available, and we decided that it was a great time to have the new Onimusha instalment, so we started working on it, and we're aiming for a 2026 release."
Da mange nyere spillere slet ikke kender Onimusha-serien, spurgte vi også, hvordan Way of the Sword vil skille sig ud fra de mange populære action-RPG'er på markedet.
Kadowaki svarede:
"So, it's been 20 years since we've had the last Onimusha, and there are many people that don't know the Onimusha series, and with this instalment, we wanted to obviously have some elements that we incorporated from the titles that we've had in the past. For example, the dark fantasy setting that Onimusha has, and also the exhilarating sword action that the Issen allows, and the unique characters that you can interact with in the game. And on top of that, we wanted to add a little bit of a difference in the action, so we are able to also absorb souls."
Hele interviewet med Kadowaki kan ses nedenfor, hvor vi også taler om, hvordan Capcom balancerer udfordringerne, så spillet ikke "knuser din selvtillid", hvordan Kyoto har inspireret omgivelserne - og meget mere.