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Capybara Games om den "organiske" lyd i Below

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Sean Lohrisch fra Capybara Games var til stede ved E3, og vi fik muligheden for at tale om deres kommende spil, Below. Her kom vi ind på lyden i spillet:

<em>"We've tried to keep it realistic. We try not to get anything too... early on especially we want you to just feel like you're in an actual space that you would experience in your regular life, like you arrive on an island [...] So try to keep everything very organic, and anything that's not organic is covered in the music," he explained. "And then also try to keep everything sounding small, so that it feels like you're looking down into almost like a Terrarium type of thing, and it's sort of a balance between trying to make it sound as good as it can, while we make things sound small, sometimes they get kind of thin and very mono sounding, but we try to keep some balance there and just try to [...] fill all the details like the player's movement and all the little footsteps and the little elements in the world, trying to fill that in and keeping their scale small while also making them sound interesting."

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