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Carbine om Wildstar's skift til free-to-play

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Vi tog en snak med Carbine Studios' Mike Donatelli, for at diskutere det kommende free-to-play-skift i Wildstar, samt udviklerens ambitioner for spillet.

"We decided to switch over from subscription to free-to-play strictly because we wanted to get more players to play the game. We came to the realisation that a $60 box and a $15 a month fee had really... People were wanting to play, people were talking even on our own forums saying 'hey, you know if this game was free I'd play it'. So free-to-play was actually not a difficult decision, but we knew there was a lot of work to do."

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Carbine lagde dog mærke til, at det samlede antal abonnenter blev forøget, efter at spillet annoncerede deres skift for nogle måneder siden.

"We expected there to be a little bit of a backlash. There would be people who were just like 'well, I'm stop subbing if it's going to go free-to-play' or 'I'll sub back when it comes free-to-play'. But strangely enough we actually saw a big bump in subscriptions. Because we announced at the same time that we wanted make sure that we were doing right by our players who had stuck with us all along. So we're going to add this loyalty system, pretty chunky loyalty system. So if you've been with us from the beginning or if you started last month, every month that you were with us you get all these bonus items."

Donatelli fortalte også lidt om nogle af de ændringer, som studiet har fortaget i forhold til spillets struktur.

Du kan se nogle billeder af det kommende indhold lige her.

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