Selvom The Witcher 3: Wild Hunt og det kommende Cyberpunk 2077 naturligvis kommer til at have ligheder i det de begge kommer fra samme udvikler, så er teknikken helt ny, da CD Projekt RED blev nødt til at designe en ny grafikmotor omkring spillet. Det lader til at det ganske enkelt var nødvendigt, for spillet ville simpelthen ikke kunne køre i Witchers grafikmotor.
I et interview med MCV fortæller producer Richard Borzymowski, at var en nødvendighed at skabe en ny teknisk platform til spillet.
"First and foremost, we wouldn't be able to develop Cyberpunk on the exact same engine as the Witcher. The benefits of the new engine are that we are able to develop Cyberpunk 2077 in the first person perspective, with all the verticality of the various buildings and skyscrapers around the place.
Another thing is when it comes to doing global illumination. When we are creating anything, in this example the city, you have to have two versions of it: you have daytime and the nighttime city. And at night, you have all those neon lights in the city, especially after you know, rainfall or something like that. You could just develop the geometry for the buildings, and add the neon lights on top of that. You have the shader of the water dripping off, but this wouldn't give you as big an impression as having global illumination as well. So while developing, we always wanted to ensure we have this wow factor."
Du kan se en gameplay-gennemgang herunder, hvor nogle af de tekniske innovationer kan ses ganske tydeligt.
