Nu hvor Cyberpunk 2077 fungerer bedre, og lever delvist op til de skyhøje forventninger, så er det let at glemme hvor kummerlig en tilstand det blev lanceret i. Ikke bare det, indhold der blev prominent fremvist i trailere op til lanceringen var ingen steder at finde.
Spørger du dog spillets Quest Designer, Paweł Sasko, så skar de indhold fra fordi det simpelthen endte med ikke at være godt nok, som må siges at være en fin betragtning. Via Twitch siger han dette:
"One important point I wanted to make here, whatever unused content there is and you want to make material about it, always unused content is used [for] a reason, you know. And I always try to explain it to the players but also to the press that when you're actually making a game, your responsibility as a designer is to actually make all of those calls about what actually gets into your game, you know, that is your responsibility. And when stuff is weak and just the quality is not there, and sometimes just you will look at the idea and the potential of the idea is not there. You can see that there's no way you can bring it up to, you know, let's say, nine out of ten quests, or locations, or gameplay feature[s]."
Hvad synes du om spillet i dag?