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Clockwork Revolution-instruktør deler yndlingsscene fra spillet

Spillet handler til dels om at rejse frem og tilbage i tiden.
Magnus Groth-Andersen Opdateret 12 november 2023

Det kommende Xbox-eksklusive Clockwork Revolution fra InXile Entertainment handler om at rejse frem og tilbage i tiden, og træffe beslutninger der påvirker verden. Her handler det om hvor bred en reaktionsevne spillets verden har, men instruktør Brian Fargo lader til at gå efter en dyb, dyb detaljegrad.

I et interview med Fourth Curtain-podcastet deler Fargo en speciel scene, som fungerer som eksempel på hvordan spillet fungerer:

"I'll pimp one scene, which I'm not supposed to talk about, but whatever. As an example, my favorite scene so far in Clockwork Revolution is, there's this serial killer. He's in a cage like Hannibal Lecter. He's nuts, and all his victims are up on the wall. You go back in time and you meet him, but at this point, he's not killed anybody. He hasn't done anything yet. So you can kill him, but it feels a little awkward, you feel a little shitty because he doesn't know what's going on. I mean, you know what he's going to become and you don't know why, but all you know is he hasn't done anything at this time. He's begging for his life. You can let him go, you can kill him, or you can kind of like shoot him and then halfway through go, okay, never mind. Forget it. When you come back to the present, he's not a serial killer, he's an advocate for victim's rights, for people who break into homes and shoot people. I love that dark humor. That kind of stuff, whether we're paying it off in a big way, like okay, now it's run by the crime syndicate or now it's the church is in charge. Or even something like that on a smaller scale. Maybe you went back to the past with a red hat and they're like, oh my God, we love your hat. You come back, and you started a fad. Everybody loves red hats now. It's that stuff I think is highly entertaining."

Du kan se den første trailer fra spillet herunder.

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