Skip to main content
Nyheder

Crackdown 3 har en kæmpe verden

Crackdown 3 kommer til PC og Xbox One senere i år, og da vi var på E3 fik vi en længere snak med instruktør Clint Bundrick omkring spillets skala, generelle størrelse og lange udviklingsprocess.…
Andreas Juul 12 juli 2017

Crackdown 3 kommer til PC og Xbox One senere i år, og da vi var på E3 fik vi en længere snak med instruktør Clint Bundrick omkring spillets skala, generelle størrelse og lange udviklingsprocess.

"So I mean with a game like this it's just incredibly ambitious," forklarede Bundrick. "The campaign world is twice the size of the original city, so not only twice the size in terms of footprint, but the tallest building is twice as tall as the tallest building in the original, so it's a super ambitious game on campaign, and then an incredibly ambitious for our competitive multiplayer experience as well. This is a franchise that deserved to come back right, and we wanted to take our time to do it right."

Da vi spurgte ind til bevægelsen rundt i spilverdenen, svarede Bundrick: "Crackdown has always been a game about verticality, this vertical platformer, so it's still very much that. From the beginning of the game you'll run around, you'll move quickly, you'll have a great jump, but within a couple hours you're jumping over entire buildings. The other thing we've added now is we've given some player choice through those jumps, so we've added a double jump, we've added an air burst, and so now players can combine those moves and create those long, crazy jumps that not even we are anticipating. Players can also use that in combat, so you can be in the middle of a big jump and somebody fires a rocket at you and you can air burst to dodge it, and it just gives the player way more choice, second-to-second. [It] makes the jumping a lot more fun."

Crackdown kommer endelig til November efter lang tid i udvikling. Vi må håbe Sumo Digital kan levere en stærk oplevelse.

Fuld profil 502 udgivne artikler
Hvorfor stole på Gamereactor
23 Udgaver Hver med sin egen redaktion og sine egne karakterer.
1998 Udgiver siden Uafhængigt ejet hele vejen.
100% Hands-on Skrevet ud fra tid med spillet, aldrig pressemateriale.
1–10 Netværksscore Hver udgaves karakter, sammenlagt og vist.