I en pressemeddelelse har udvikleren Bloober Team meddelt, at Cronos: The New Dawn officielt har indtjent sine produktionsomkostninger, og at spillet nu genererer rent overskud til det polske studie.
Efter lanceringen i september 2025 har spillet på under ti måneder været succesfuldt nok til, at Bloober Team blot kan indkassere ren profit i den overskuelige fremtid. Det falder desuden på et fremragende tidspunkt, når man tager Lazarus-udvidelsen i betragtning, som lander til efteråret.
I en kommentar til denne bedrift udtaler Bloober Teams administrerende direktør, Piotr Babieno, følgende:
"We had no doubt this moment would come, as the game was incredibly well-received by reviewers and players. We achieved Cronos' breakout in nine months, which we consider a success considering the enormous scale of this undertaking. We believe this is just the beginning of success for this brand. Later this year, we will be premiering the first DLC in Bloober Team's history, Cronos: Lazarus. This debut, for obvious reasons, should positively impact further sales of Cronos: The New Dawn. Today's gaming market is one of the most challenging. Building new brands is much more difficult than it was a few years ago. During this difficult time, we managed to lay the foundations for something that has the potential to become one of the key IPs in our portfolio."
Hvis du endnu ikke har spillet Cronos: The New Dawn, må du ikke gå glip af vores dedikerede anmeldelse for at se, hvorfor denne survival horror-titel bør lande på din backlog.