Selvom at vores journalist specifikt fik det indtryk igennem vores preview, at Dead Island 2 ville byde på en sømløs åben verden, så er det faktisk ikke tilfældet overhovedet.
I et interview med Europgamer siger instruktør David Stenton, at de ligesom med de gamle spil i serien har opdelt verdenen i separate distrikter. Det mener Stenton tillader dem at arrangere tempo lidt bedre.
"We've divided L.A. up into a series of districts. Some of them are really expansive, some of them are a little bit smaller - the one that you played today is one of the ones on the smaller side. You can travel between the districts as they unlock, according to the story progression. There are all sorts of side quests of various different types that go on within those districts."
Zombietyper ændrer sig også løbende baseret på hvilket distrikt du er i:
"Each district has its own zombie population, and they're all curated and dressed to reflect that area and particularly LA life. So for example, we've got a rollerblading screamer with a helmet on rollerblades. We've got Muscle Beach, which is kind of where you sort of get introduced to a lot of these steroid soaked big crusher kind of guys. It's about being in your face, right? We're not interested in dropping hordes of World War Z zombies from a distance, you know, this is all about the struggle and the immediacy, and so these zombies have to feel like they used to be real people."
