Det er ikke alle der er vilde med ideen om at våben, selv våben der er virkelig svære at finde eller lave, går i stykker idet du bruger dem. Eksempelvis The Legend of Zelda: Breath of the Wild er blevet kritiseret for dette tidligere, og ligeledes er det originale Dead Island.
Men det system vender tilbage i det kommende Dead Island 2, i et interview med VG247 siger Design Director Adam Duckett, at det altså er helt naturligt:
"Ranged weapons have ammo, so melee weapons have degradation. We're generous with it; we want players to explore the full arsenal of weapons - so we have so many great mods, and so many perks, and so many other things in this game that we want players to cycle through. It also helps that players can keep a wide variety of tools in their arsenal, so they're never going to be without something they can use."
"I think [weapon durability] helps fit with our tone a little bit, too, because this is a game that just keeps going, this is a game that's over-the-top - but we want to be grounded in reality. Having one foot in reality - and having weapons that break - helps us push other parts of the game into that over-the-top mentality."
Du kan se den seneste trailer herunder.